Use dikes to fill in the little channel just east of the starting point. You start on a small island with little space, and the concept of diking is introduced to allow you to get a bit more room 1. Friends In NeedĬlaus and Henneke Lembeck are heading Northwards to seek help from Reebaud to reconquer their island. This scenario is so fighting-heavy that it was never included in the official campaign. During one of the last waves, you will suddenly switch from controlling Claus Lembeck to his son and ally Henneke, so do not spend too much time preparing for the final goal. Attacks come in several waves, and if you survive long enough, the enemy will grow so strong that you have to escape by launching an expedition. Take care of your headquarters, if it is destroyed the scenario is over. This scenario is special in that there are no rocks, trees, or mineable areas, and players are instead supplied with stones, logs, and ores. He's being besieged by two enemies – Waldemar Atterdag, King of the Danes, and one of his friends – who are too powerful to be defeated. The knight Claus Lembeck is having some trouble. Let's jump away from Reebaud for a while back to Northern Frisia, to the island of Föhr. In the official campaign, the content of the following tale is summarized briefly at the beginning of Friends In Need. It will perhaps be made available as a standalone add-on one day. This mission is not part of the mainline campaign. Once both enemies are defeated, well done, you may now live in peace. Hurry up before the empire gets to the mountains.). It is essential that you get not only to the small mountain range northeast of the fjord but also to the bigger mountains containing many resources southeast of the fjord (which you can only reach at the cost of having a bottleneck in your economy as the debris strip leaves space for only 1 road along the shore. Rejecting his demands by declaring battle is less awkward, then you only have to defeat both enemies – both of them at once, so be sure you are very strong before making any decisions. If you obey his wishes, you will be tasked with defeating a barbarian tribe living nearby – no easy task! Afterwards, you will fall out with Murilius and you will want to destroy his entire colony (merely defeating him does not suffice – you have to conquer every last field of his land). After spying on him using a scout, you discover that you may still expand your territory as long as the total number of military sites does not increase – that is, you may build a new one for every one you dismantle. Murilius kindly permits you to gather a few wares as a welcome gift for him, and caring as he is, he forbids you to expand your territory. Soon you meet Murilius, the proconsule of an imperial province that has already claimed the lands you are intending to settle in for itself. Later, he also explains aqua farming, which is the last concept that has not been taught so far. Hauke explains the unique frisian recycling economy that allows you to produce a few iron ingots to get picks for miners. After you set up a basic infrastructure among frozen hills, you are faced with the problem that you are out of metals. Months later, you have arrived in the far North. It is recommended to send some hero soldiers to the port – they will be carried over to the next mission. (You did follow Hauke's hints regarding building warehouses and moving materials eastwards, didn't you?!) Once you have built a port and a ship and launched an expedition, you are safe and have won. The prayer is promptly fulfilled in the form of a stormflood that causes the island to drown rapidly. Once the enemy is defeated, he prays to God to punish you for your deed. Use the power graph in the general statistics to determine the earliest point when it is safe to attack. Hauke will give you a few useful strategic hints to aid you. ![]() The first big challenge is to train your handful of soldiers and recruit more of them so you have a chance to defeat the much more powerful enemy. ![]() ![]() Once you have expanded some distance, the supposedly pristine island is found to be inhabited by a hostile tribe, resulting in war to be declared. Advisor Hauke instructs you how the frisian economy works. A tribe of frisians led by chieftain Reebaud has just arrived from the mainland to settle here and live in peace. This scenario plays on Hallig Langeneß in the year 1362. Frisians – From Water to Ice The Great Stormflood
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